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Dwellings of Eldervale 2nd Edition: Standard
Dwellings of Eldervale 2nd Edition: Standard
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Second Edition: Standard
Number of Players: 1-5
Ages: 14+
Time to Play: 60-150 Minutes
Fight the Beasts, Dwell the Land, Claim the Magic! A long lost world of magical power awaits! Giant monsters roam while Dragons, Wizards and Warriors battle in 8 elemental realms.
Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.
In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.
Rulebook Downloads
> Main Rulebook
> Solo Mode Rulebook
> First Time Set-Up
> Appendix
Components Included:
- 8 Dual-sided Faction boards in Custom Gametrayz
- 6 GameTrayz- including Dungeon and Resource trays
- 72 Custom Meeples, 8 Player Colors
- 48 Custom Meeple Dwellings, 8 Player Colors
- 48 Wooden Score Markers, 8 Player Colors
- 53 Marbled D6 Dice, 8 Player/Monster Colors
- 1 Elemental Scoreboard and Underworld
- 32 Unique Elemental and Ruin Hex Tiles
- 24 Ghosts of Eldervale Solo Mode Cards
- 1 Ghosts of Eldervale Playmat & Watcher Meeple
- 60 Magic Cards
- 104 Adventure Cards, with Unique Fantasy Art
- 8 Starter Player Faction Cards
- 10 Monster Cards, Custom Art/Abilities
- Now including Mother of Dragons, and Frost Giant!
- 10 Monster Standees & 12 Plastic Stands
- Now including Mother of Dragons, and Frost Giant!
- Frost Giant Plastic Miniature and Hex
- Mother of Dragons Plastic Miniature and Hex
- 9 Glass Bead “Orbs”
- 118 Cardboard Resources
- 10 Cardboard Tactics & Trove Tokens
- 5 Player Reference Aides, Appendix Booklet
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Great game that's easy to learn and a ton of fun to play.
Dwellings of Eldervale 2nd Edition: Standard
I was seeking a good solo game, and this certainly fits the bill. The rulebook, although comprehensive, doesn’t always make it easy to find what you need and I needed to find many things my first few play throughs. It needs a complete icon key and I’d like to see key points make easier to locate. I found scoring to be confusing with more explanation required. Fortunately, some good reviews and online play throughs helped, as did BGG. Still, once you play it two or three times, it all starts to come together. It’s a beautiful game, incredibly well organized and easy to set up, and now I’m interested in the legendary addition. I’m sorry I didn’t discover it sooner.
I’ve managed to get two games of Dwellings in and have had a great time each playthrough. Once with 4 players and once with 5. After reading the rules I found the Risk style combat resolution a dubious choice, but in actual play it was a lot of fun. The magic system is quick, as is combat. Even if you lose in a battle your units still reap some rewards so it’s not an all or nothing proposition to commit to battle. This eliminates the desire to turtle and helps make aggressive play less cutthroat. I’m really happy with my purchase. If I have one desire it would be that the deluxe resource tokens pack was available to pimp my game a little more. I DID pick up the wooden treasure token pack. While they don’t look terribly different from the cardboard tokens, their slightly brighter and shinier appearance does look awesome on the gameboard.
Amazing quality and game!